Tuesday, 1 March 2016

Animated Documentary - Set making (rock)









To start with when making my set, I looked at the texture and shape of some rocks I have, along with some images I found on line, sketched out and created with layered card a shape for the rock. 











I always used my character for measurements to make sure he would fit nicely on the rock, that;s why I made the rock larger than him, so it can be placed in the foreground and cover a wide space.


I built up between the card layers with large scrunched up newspaper and taped into place, as this stage I didn't have to be neat ad I'd be building up the rock and it's textures later, plus being a little un neat added to the random shape of the rocks texture anyway.   


I scrunched and folded pieces of newspaper to add round the sided of the rock to add texture, but made it quite smooth on top so that the character can lay comfortably, without there being any bumps in the way.






















I painted the rock a light grey colour and added shade and other colours by applying little pint to section in a dapping motion, so that it looked natural. 
But it looked to plain like this, so I added some brown into the grey and dabbed that in places and also built up some yellow in areas where I plan to put some moss.   




I then added some moss that me and Ciara had found at a craft shop, we thought it could have many uses, and for me moss on a rock was a good use.

I first stuck it on with pva, but it didn't stay stuck. on the packagin it does say to stick down using scenic glue, but I found an alternative with spay mount. where I just spayed a the section I wanted and placed in on when tacky.












I'm really pleased with how this turned out, and so is Bill the Newt!


























Here I positioned it how I imagine it will be captured in our animation, I think it works so well, as a foreground prop, and looks part of a larger scenary, which is what I wanted for it to look like. For the background, we'll probably use a photograph and blur it out for depth of field, and use green screen to do this. 

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