Thursday, 19 November 2015

Telling tales - character design (fixing controles and applying weights)

 I asked for help on my problem of not being able to connect the joints and controls without them going weird.

To fix the solution, I went thought the prosess I had previously gone though, grouping etc, but this time I selected the option to 'maintain offset' and everything worked perfectly, and it was a really quick fix.
 Joints finally move with the controles and he can now move and rotate.

 Weighting. this process was a little time consuming, but worth the end result even though it may not be perfect.

weighting is the procsess of selecting a section of the character and colouring where is it extreamly infulenced (white) and where it had no influence (black)

here on the hand, some fingers influence other fingers causing it to pull it out of shape, so so fix this I needed to select and colour apropriatly.




I had some trouble on the elbow and both me and Ciara tried our best to get this section to work properly. we eventually did, after moving the arm around, putting it in different positions and we eventually got it to look decent and it looks okay.

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