Some complicated part were creating the fingers, as I created a proper hand with all 5 fingers, so the room to see where I was putting joints, so I rescales the size and this helped me see where I was a little more. When I mirrored the skeleton, it wasn't quite simetrical, so I just adjusted some joints by eye to where I thought they were the same on both sides and he now looks good.
I got on with the controls, again I got thought this without much trouble, I was a bit slow creating the eye control, as in the tutorial I had trouble with the eyes, and continued using the tutorial character's mesh that was already made, so I didn't have much practice with the eyes, but I think I have done a good job following today.
I also created ik handles, I don't know why I fond it complex at first, but when Mat explained it further in the tutorial, I understood what I was trying to do more.




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