After receiving comments that my storyboard needed more dimension to it. I tried to add more dimension in my camera angles by adding shadow and by trying to make certain aspects look 3d but in my opinion I sill think it can be taken further. But looking at it story wise, people thought it was clear and easy to follow. In my first storyboard I thought that the story was slight unclear and needed a frame or two to show how Humpty fell off the wall, I added in 3 more frames and another character (the bird) which I think communicates better the actions before Humpty actually fell.
When we had all finished our refined storyboards we took 10 minutes to have a look at each others work and give them comments. some of the critical comments I received were that; I could use more camera angles, more detail was needed, more colour was needed and that it was a little basic and should have added something more to the story to make it my own.
If I were to refine it even more, I would try to add more detail in the background, I do this by changing the way I added colour because I thought I needed more of a range of colours to communicate what kind of era the story is set in, the bright colours I did use didn't give the impression of the story being set in the medieval era, so I would use duller colours to do this. I thought I did use a range of camera angles but obviously some are too similar to others, so I could go back and have a look at other ways I could draw the shots. I also didn't want to add too much detail, as some of the storyboards I did see that had a lot of shading and detail, were a bit confusing for me to follow as there was so much going on, but I do agree that my drawings are pretty basic and could use with just that bit more detail to form the characters and environment a bit more. I'd have to look back at some of the storyboard artists to see how they added detail, but so that it was still clear to understand.

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