We were set the task of creating a flip book that would help us understand some essential animation skills.
In the powerpoint before we we started to create the flip books we were told the 12 principles of animation.
These principles are:
- squash and stretch
- anticipation
- staging
- pose to pose and straight ahead
- follow through and overlapping
- slow in and slow out
- arcs
- secondary action
- timing
- exaggeration
- solid drawing
- appeal and personality
We focused on squash and stretch when creating our flip books, as this gives the illusion of weight and the object's material.
I first of all created a ball bouncing on the spot and then decided to change the weight of it so that it did not bounce. The first animation worked pretty well as the ball had character and the bounce sequence worked well to communicate that the ball was light and made of a material that would fall and bounce.
In my next animation, I don't think this worked as well, even though it fell straight to the ground which would suggest that the ball is heavier, it just didn't look appealing, I think I would have to work from retrace to see how a heavier ball would react when hitting the ground.
For my next flip book, I made the ball travel across the page.
And for my third, I added a wall for the ball to bounce onto, this didn't flow as well as I'd like it to, it's fine bouncing towards the wall but I couldn't make it hitting the wall very realistic and it just didn't flow, again this could be because I needed something to reference from.



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